TrenchBroom
by Kristian Duske
Level editor for Quake-engine based games
Dangerous permissions
Flathub reviewed
GPL-3.0-or-later
v2026.1
About
TrenchBroom is a level editor for games using the Quake engine. It's easy to use and provides many simple and advanced tools to create complex and interesting levels with ease.
TrenchBroom has support for several games including Quake, Quake 2, Hexen 2, Half-Life (experimental), among others.
Permissions
1 permission weaken the sandbox. Flatsonar asks before installing.
- full access to your entire file system
--filesystem=host - inter-process communication (needed for X11)
--share=ipc - X11 display, only when Wayland is unavailable
--socket=fallback-x11 - Wayland display
--socket=wayland - GPU acceleration
--device=dri - access to xdg-config/kdeglobals
--filesystem=xdg-config/kdeglobals:ro - access to xdg-run/gvfs
--filesystem=xdg-run/gvfs - talks to com.canonical.AppMenu.Registrar
--talk-name=com.canonical.AppMenu.Registrar - talks to org.kde.kconfig.notify
--talk-name=org.kde.kconfig.notify - talks to org.kde.KGlobalSettings
--talk-name=org.kde.KGlobalSettings - talks to org.kde.kdeconnect
--talk-name=org.kde.kdeconnect
Who publishes this
On Flathub: the manifest was reviewed and built on Flathub's infrastructure, but the developer has not verified ownership of the app id.
- fetches from downloads.sourceforge.net over unencrypted http: anyone on the path can swap the bytes
source:insecure-url - on Flathub: manifest reviewed and built by Flathub; the developer has not verified the app id
publisher:flathub
Maintenance
Recent activity on the upstream repository, or built and reviewed by Flathub.
No staleness signals: recent activity, or built and reviewed by Flathub.