OpenMW
by OpenMW Contributors
Reimplementation of The Elder Scrolls III: Morrowind
Dangerous permissions
Verified creator
GPL-3.0-or-later
v0.51.0
About
OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind.
It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality (including mods).
You will still need the original game data to play OpenMW.
Permissions
2 permissions weaken the sandbox. Flatsonar asks before installing.
- all devices (/dev): webcams, disks, raw hardware
--device=all - full access to your entire file system
--filesystem=host - inter-process communication (needed for X11)
--share=ipc - X11 display, only when Wayland is unavailable
--socket=fallback-x11 - audio
--socket=pulseaudio - Wayland display
--socket=wayland - access to xdg-config/kdeglobals
--filesystem=xdg-config/kdeglobals:ro - talks to com.canonical.AppMenu.Registrar
--talk-name=com.canonical.AppMenu.Registrar - talks to org.kde.kconfig.notify
--talk-name=org.kde.kconfig.notify - talks to org.kde.KGlobalSettings
--talk-name=org.kde.KGlobalSettings
Who publishes this
The creator demonstrably controls this app id: Flathub verification, the hosting account owns the namespace, or a well-known file on their domain.
- verified on Flathub: the developer proved they control this app id
publisher:flathub
Maintenance
Recent activity on the upstream repository, or built and reviewed by Flathub.
No staleness signals: recent activity, or built and reviewed by Flathub.